Berrak Nil

Audio Artist

Who Am I

I'm a multidisciplinary developer and artist working at the intersection of audio, code, and interactive experiences. With a background spanning sound design, UI engineering, classical music, and tools programming, I create immersive digital experiences that bridge technical precision with artistic expression.

My work ranges from developing game audio systems and web extensions to building Unreal Engine plugins and creating generative music systems. I've spoken at industry conferences like Game Audio Conference Oslo and served as a jury member for IRCAM's Generative Music Prize.

Currently, I'm focused on pushing boundaries in accessible audio technology and independent game development, while continuing to explore the creative potential of code as an artistic medium.

Lately

Work

Skills

Audio Production

  • Sound Design
  • Music Composition
  • Mixing & Mastering
  • Field Recording

Game Audio

  • Wwise
  • FMOD
  • Unreal Engine Audio
  • Unity Audio

Tools & Software

  • Reaper
  • Ableton Live
  • Max/MSP
  • Pure Data

Skills

Frontend

  • React
  • TypeScript
  • Vue.js
  • Astro

Game Development

  • Unreal Engine
  • Unity
  • Godot
  • C++/C#

Tools & Languages

  • Python
  • GDScript
  • Git
  • Web Extensions

Experience

2024 - 2025

One Variable GmbH

UI Engineer

Working on creating a frontend for the Poststation application, making API design decisions together with the product creator/owner, as the solo web developer on the project. Using Vue.js/Typescript for frontend and Node.js for communication with the REST API built on top of Rust.

2024 - 2025

Prototype Fund

Prototype Fund Grantee

My browser extension BrowserEQ is awarded a grant from Prototype Fund (supported by the German government) to upgrade it to the second version, while using modernized web technologies. It was chosen as one of the 25 projects to be supported among 328 applicants, and during the grant period, I worked on both upgrading the UI and implementing new features.

Mar 2024 - May 2024

Human Violins XR

Technical Audio Artist

Working as a Technical Audio Artist for the VR Franchise Human Violins, which will be screened in Cannes XR 2024. Responsible for all Unreal Engine 5 technical audio development. Designing audio systems, developing blueprints, creating audio event hooks to the sequencer and gameplay instance, in addition to implementing all sound assets created by the lead sound designer, according to their needs and instructions. Also designing all Unreal Engine 5 mixing pipeline, including Binaural audio and Resonance Plug-in implementation.

Sep 2023 - Nov 2023

K5 Factory

Technical Audio Artist

Working on the official Oktoberfest VR Game supported by the Bayern Government, as a technical sound designer. Working with Unity, FMOD, Steam Audio and Google Resonance stack, to be shipped with Meta Quest 2 or later. Creating, testing and implementing audio solutions, sound effects and music to be used in social VR.

May 2022 - Jun 2023

ZA/UM Studio

Audio Systems Designer / Audio Lead

As the first permanent audio person to have been recruited by the studio, I was the audio lead for two unannounced projects (one in Unity + Wwise and another in Unreal Engine 5), I also took part in establishing a new audio department for the company, implemented and documented best practices in cross-collaborative teams from an audio context, and served as the company's main audio systems designer, and made crucial technical and aesthetic decisions where needed. I also took part in hiring new personnel, writing audio design documents, sharing game audio processes with other departments for transparency and educational purposes.

Jul 2023 - ...

Pure Poetry

FOUNDER / OWNER

Creating audio focused software solutions, like UI based editor tools for audio pipeline in Unreal Engine 5, extending widely available middleware solutions such as AudioKinetic Wwise, and more. Our first Unreal Engine 5 Audio/Code Plugin MIDI Mix Control is now on Epic Marketplace

Nov 2021 - Apr 2022

Oak National Academy

Frontend Engineer

As a frontend engineer I worked on improving the already available online classroom and teachers hub implementation, in close collaboration with design and UX teams. I also took part in implementing new features such as timed quizzes, and updating and refactoring the design system components for the government funded UK organization.

Aug 2021 - Jun 2022

"Tides, or an Inevitable Unfolding"

Technical Audio Artist

Collaborated with sound artist Pedro Oliveira on a web-based piece for ZKM Karlsruhe, responsible for web audio conceptualization and implementation.

Jul 2021 - Oct 2021

Education Innovation Lab

Full-stack Engineer

Worked on the public workshop pages for the Digital Sparks app, using the latest React.js features and modern CSS techniques.

Jan 2021 - Mar 2021

Draknek Org

Web Developer

Re-design and development of the Draknek Limited website.

Aug 2020 - Dec 2020

Prater Digital

Technical Director

Worked as the creative & technical director for the cultural office of Berlin, and designed and developed a WebVR room using Mozilla Hubs.

Feb 2019 - Mar 2020

Apple Inc.

Software Engineer

Frontend engineer, responsible for rewriting several React.js components in Vue.js, in addition to working closely with the design and UX team on implementing new features for the SwiftUI Tutorials website.

Jul 2018 - Sep 2018

Gatsby Inc.

Frontend Engineer

Design and development of several new pages for the showcase section of the Gatsby v2 website.

Dec 2017 - Apr 2018

Travis CI GmbH

Frontend Engineer

Worked on the Travis web application as a frontend developer.

May 2017 - May 2018

Soundminer Inc.

Web Developer

Created the web application version of their audio file management software using React/Redux.

Nov 2016 - Feb 2017

Trint

React Consultant

Worked as a React consultant, built components with React and Sass to be used in the new UI of the Trint web app.

Sep 2016 - Dec 2016

GroupBy Inc.

Frontend Developer

Worked as a Frontend developer/consultant to create and implement responsive page designs for mobile devices.

2015 - 2016

Wee Taps

Composer and Sound Designer

Created the sound design and music for the new Wee Taps game jingles.

2014 - 2015

Lava Fever

Composer, Sound Designer, Implementer

Created and implemented all music and sound effects for the game. Used FMOD as the audio middleware and worked with Unity.

2014 - ...

Freelance

Frontend Web Developer

Creating websites for clients using the latest web technologies and best practices.

2011 - 2016

Sabanci University

T.A. and Lecturer in Humanities Courses

Taught courses titled Major Works of Classical Music and Major Works of 20th Century Music.

2011 - 2012

Mimar Sinan Fine Arts University

Lecturer in Humanities Courses

Taught courses titled Opera History, Contemporary Music and Film Music.