I'm a multidisciplinary developer and artist working at the intersection of audio, code, and interactive experiences. With a background spanning sound design, UI engineering, classical music, and tools programming, I create immersive digital experiences that bridge technical precision with artistic expression.
My work ranges from developing game audio systems and web extensions to building Unreal Engine plugins and creating generative music systems. I've spoken at industry conferences like Game Audio Conference Oslo and served as a jury member for IRCAM's Generative Music Prize.
Currently, I'm focused on pushing boundaries in accessible audio technology and independent game development, while continuing to explore the creative potential of code as an artistic medium.
UI Engineer
Working on creating a frontend for the Poststation application, making API design decisions together with the product creator/owner, as the solo web developer on the project. Using Vue.js/Typescript for frontend and Node.js for communication with the REST API built on top of Rust.
Prototype Fund Grantee
My browser extension BrowserEQ is awarded a grant from Prototype Fund (supported by the German government) to upgrade it to the second version, while using modernized web technologies. It was chosen as one of the 25 projects to be supported among 328 applicants, and during the grant period, I worked on both upgrading the UI and implementing new features.
Technical Audio Artist
Working as a Technical Audio Artist for the VR Franchise Human Violins, which will be screened in Cannes XR 2024. Responsible for all Unreal Engine 5 technical audio development. Designing audio systems, developing blueprints, creating audio event hooks to the sequencer and gameplay instance, in addition to implementing all sound assets created by the lead sound designer, according to their needs and instructions. Also designing all Unreal Engine 5 mixing pipeline, including Binaural audio and Resonance Plug-in implementation.
Technical Audio Artist
Working on the official Oktoberfest VR Game supported by the Bayern Government, as a technical sound designer. Working with Unity, FMOD, Steam Audio and Google Resonance stack, to be shipped with Meta Quest 2 or later. Creating, testing and implementing audio solutions, sound effects and music to be used in social VR.
Audio Systems Designer / Audio Lead
As the first permanent audio person to have been recruited by the studio, I was the audio lead for two unannounced projects (one in Unity + Wwise and another in Unreal Engine 5), I also took part in establishing a new audio department for the company, implemented and documented best practices in cross-collaborative teams from an audio context, and served as the company's main audio systems designer, and made crucial technical and aesthetic decisions where needed. I also took part in hiring new personnel, writing audio design documents, sharing game audio processes with other departments for transparency and educational purposes.
FOUNDER / OWNER
Creating audio focused software solutions, like UI based editor tools for audio pipeline in Unreal Engine 5, extending widely available middleware solutions such as AudioKinetic Wwise, and more. Our first Unreal Engine 5 Audio/Code Plugin MIDI Mix Control is now on Epic Marketplace
Frontend Engineer
As a frontend engineer I worked on improving the already available online classroom and teachers hub implementation, in close collaboration with design and UX teams. I also took part in implementing new features such as timed quizzes, and updating and refactoring the design system components for the government funded UK organization.
Technical Audio Artist
Collaborated with sound artist Pedro Oliveira on a web-based piece for ZKM Karlsruhe, responsible for web audio conceptualization and implementation.
Full-stack Engineer
Worked on the public workshop pages for the Digital Sparks app, using the latest React.js features and modern CSS techniques.
Technical Director
Worked as the creative & technical director for the cultural office of Berlin, and designed and developed a WebVR room using Mozilla Hubs.
Software Engineer
Frontend engineer, responsible for rewriting several React.js components in Vue.js, in addition to working closely with the design and UX team on implementing new features for the SwiftUI Tutorials website.
Frontend Engineer
Design and development of several new pages for the showcase section of the Gatsby v2 website.
Frontend Engineer
Worked on the Travis web application as a frontend developer.
Web Developer
Created the web application version of their audio file management software using React/Redux.
React Consultant
Worked as a React consultant, built components with React and Sass to be used in the new UI of the Trint web app.
Frontend Developer
Worked as a Frontend developer/consultant to create and implement responsive page designs for mobile devices.
Composer and Sound Designer
Created the sound design and music for the new Wee Taps game jingles.
Composer, Sound Designer, Implementer
Created and implemented all music and sound effects for the game. Used FMOD as the audio middleware and worked with Unity.
Frontend Web Developer
Creating websites for clients using the latest web technologies and best practices.
T.A. and Lecturer in Humanities Courses
Taught courses titled Major Works of Classical Music and Major Works of 20th Century Music.
Lecturer in Humanities Courses
Taught courses titled Opera History, Contemporary Music and Film Music.